Wednesday, February 27, 2013

The New Shooty pMorghoul - 50pt list rundown

I picked up a couple of Mortitheurge Willbreakers the other day, partly because they provide incredible utility, and partly because I'm planning to throw both of them into my shooty pMorghoul list at 50pts.  The list has been fairly successful so far, and I'm hoping that the Willbreakers will really open up the list's ability to bombard people as well as make the Krea-Torment assassination even more threatening than it already was.

Previous versions of the list can be found here and here.

Here's the list:

Master Tormentor Morghoul (+7pts)
*Bronzeback Titan (10pts)
*Titan Cannoneer (9pts)
*Titan Cannoneer (9pts)
*Titan Gladiator (8pts)
*Cyclops Brute (5pts)
*Basilisk Krea (4pts)

4 Paingiver Beast Handlers (2pts)
4 Paingiver Beast Handlers (2pts)

Agonizer (2pts)
Mortitheurge Willbreaker (2pts)
Mortitheurge Willbreaker (2pts)
Extoller Soulward (2pts)

Specialists:
*Cyclops Raider (5pts)
*Cyclops Shaman (5pts)


Overall, the list wants to grind its opponents down with the Cannoneer bombardment before closing to melee with all 4 heavies.  I'm a little nervous about the amount of support in the list - 21pts all told, and might swap some of it for the Specialist beasts.

The teamwork scheme is pretty straightforward.

Teams 1 & 2: Cannoneer, Willbreaker

The two Cannoneer teams will work closely together and with the Willbreakers.  They'll snipe out enemy solos, and lay down a bunch of templates against enemy infantry units.  Puppet Strings will help them hitting dodgier models, and Ancillary Attack will let them threaten infantry more seriously when they're working together.  The Cannoneers are also my frontline attrition beasts.  They'll be fairly durable with the defensive buffs I can throw up, and hold the enemy for a counterattack from the Bronzeback and Gladiator.

Team 3: Bronzeback

The Bronzeback is my main counterattack Beast, and will also remove a lot of heavies and infantry when the game closes to melee.  It adds a lot of power to the Cannoneers with its own melee threat and Animus, and it benefits well from the Cannoneers' Diminish animus if I want to do any "discover" counter charges (Cannoneer Admonitions to the side with Diminish up, and the BB charges in).

Team 4: Gladiator, Extoller, [Raider]

The Gladiator is a counterattack model who will also be helping the Cannoneers get up the field more quickly.  I can Rush+Abuse both Cannoneers on turn 1 for a 14" run forward followed up by Ancillary Attacks (wicked grin).  Not the most accurate, of course, but sometimes people aren't ready for that early on.  It'll be more likely that I'll just keep the Cannoneers moving 6-8" and having them shoot on their own activations.  The Extoller will hand out Eyeless Sight/ Magic Weapons to whoever needs it, and works well with the Gladiator for letting my beasts charge through forests.  When I run it, the Raider will mostly be in this team, buffing the Cannoneers' range, adding its shots, and picking off solos.

Team 5: Brute, Krea, Agonizer, [Shaman], Morghoul

Team 5 is defensive support, basically.  The Brute and Krea are around to protect my models from being knocked down and damaged at range, and the Agonizer is there to help me protect my models from melee by warbeasts.  Against 'jacks, the Agonizer will find a good turn to run up and prevent Focus allocation.  Morghoul is with this team both because he wants to be near the Brute and Krea, and because he wants to support the front lines relatively closely with his own melee threat against infantry as well as Abuse, Admonition and his Feat.  The Shaman will vacillate between Team 5 and Team 4 depending on what I need from it.  It's a great model to snipe solos with, but its main job will be Animus support.  The Krea, while it's a great defensive model, can easily pop up to deliver a Spiritual Paralysis to a key target.  With Puppet Strings boosting its dice, Spiritual Paralysis is a pretty reliable 1st move for a ranged assassination, which Morghoul, the Cannoneers and the Soulward can help finish.

Team 6: Paingivers, Paingivers

Beast Support.  With 2 units, I have a lot of Order of Activation options.


I've had some good success with the previous incarnations of this list, and I'm optimistic about this one being more focused and dangerous.  Table time will tell whether I'm right or not.

2 comments:

  1. I too have been looking at s shooty skorne list for morgs, and the willbreakers are the final piece of the puzzle needed to make it work.

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  2. Nice. What else is in the list? I feel like Morghoul has a lot of potential to do shooting, especially with the Willbreaker out, and still be dangerous in melee. So far, I've only seen this list when it comes to ranged pMorghoul, so I'm interested to hear what you're using.

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