Wednesday, December 31, 2014

Battle Report: Void Seer Mordikaar vs. General Ossrum, 50pts

Last battle report on my burner, and coincidentally, the last of the year.  It's not a long one, but there are pictures.

I'm still fooling around with Mordikaar as a potential partner in crime to Makeda 3, and I've been pretty happy with how it's worked out so far.  I'm still playing around with the points, and this time, I ran the following list:

Void Seer Mordikaar (*5pts)
*Tiberion (11pts)
*Despoiler (10pts)
Cataphract Cetrati (Leader and 5 Grunts) (11pts)
*Tyrant Vorkesh (3pts)
Nihilators (Leader and 9 Grunts) (8pts)
Paingiver Bloodrunners (Leader and 5 Grunts) (5pts)
Tyrant Commander and Standard Bearer (3pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Agonizer (2pts)

Monday, December 22, 2014

Makeda and the Exalted Court vs. WOLD WAR, 50pts

Here's the second to last game in my backlog.  I played this one last Tuesday, so it's still pretty fresh in my memory.  No pictures of this one, but I'll do my best to describe what was going on.

Todd, one of the regulars at Tower, picked up Circle recently.  Specifically, he picked up Bradigus, and he's building his way toward a Tier 4 Wold War list of the kind that the Internet has warned you about.  He'd only had 3 or 4 games with it when we played, and still had to proxy some of the models (because Tower keeps running out of Woldwatchers for some inexplicable reason), but he'd already had some good results.  And that's not surprising, because Bradigus is good, and in Tier, he's very good.

UPDATE:  Todd actually took a video of this game, and said he would be fine with it if I posted it here.  It's a casual game, so it's a little long, and I do a fair amount of goofing off and fidgeting, but I hope you enjoy it anyway!

Since this is my first report against Bradigus, and since a lot of people are still looking for answers right now, I'm going to go a little further in depth than usual with my tactical analysis.  I'm going to take a good look at Bradigus, then at my opponent's list, and I'm going to spend more time on my in-game planning blurbs than usual.

Saturday, December 20, 2014

Battle Report: Adeptus Rahn vs. General Ossrum (35pts)

Hello again!

This is the third Battle Report in my backlog of Battle Reports, and there are two left to go.  I'll be spacing them out over the coming week so that by the time I play again, I can get back to a 1-or-2-per-week schedule.

At any rate, this game happened a few weeks a go as well, but I have pictures to help boost my accuracy.  I decided to get back into the groove with Retribution, and I'm really interested in Rahn.  Multiwound bricks are popular right now, and they're one thing he can deal with pretty well with his spell list and Feat.

Thursday, December 18, 2014

Iosan Civil War: Vyros2 vs Ossyan

Vyros and his small force of Dawnguard had come across an unexpected prize- one of the scions of House Vyre outside of the capitol's battlements, and defending a ley line extractor at that. The Dawnlord thought only of vengeance, and the myrmidons at his command responded in kind.

This past week I got in a game against one of our other local Retribution players, Sean, and his burgeoning Ossyan list. Since I'm practicing with Vyros2's Guardians of the Gate, I figured it would be a good thematic match for him.

Wednesday, December 17, 2014

Makeda and the Brute Squad vs Karchevolution, 50pts

So I said I had a couple of games on the docket.  Here's one of them, which I played about a week or two ago.  My opponent was Sean, who I dodged in the NFL League, when he was playing Gators.  He also plays Khador, and brought a cool-looking list he called "Karchevolution:"

Tuesday, December 16, 2014

Who's the Boss 17!

Fair and Balanced

On December 6th Crippled System hosted a Who's the Boss event in Madison, WI. Since I wasn't able to make it last year I was damn sure I was going to make it this year… even if that meant trudging 40 minutes to my car in the morning through a blinding hangover. I make good decisions!

For those of you who don't know what Who's the Boss is, here's a quick rundown on the format:
  • Each round you get to spin the Wheel of 'Casters, which randomly determines which warcaster or warlock from all of Warmachine will lead your forces in battle
  • The selected 'caster conforms to the rules of your faction. Your faction is considered Friendly Faciton for your 'caster and is a warcaster or warlock based on whether your faction comes from Warmachine or Hordes. This also means that any references to warbeasts/warjacks in the battlegroup are swapped and effects that remove fury instead add focus and vice versa.
  • There are also little cheats that you can buy by donating to charity, such as switching your 'caster back to their Mk I Remix version, swapping casters with your opponent, or even swapping out your caster in the middle of a game.

I decided to bring the following list:

  • Phoenix
  • Banshee
Houseguard Thane
Eiryss, Angel of Retribution
Mage Hunter Assassin
Mage Hunter Assassin
Narn, Mage Hunter of Ios
Max Mage Hunter Strikeforce + Strikeforce Commander
Max Houseguard Halberdiers + Officer and Standard

...and I just realized now that I was playing two points down the whole day. Sylys could've made it into the list after all! I make good decisions!

As far as why I chose what I did, our Mage Hunter models tend to get a bit… broken… with some 'casters, so taking as many as you can is generally seen as being in good taste. Taking an arc node is also a good idea, as certain 'casters *cough*SORSCHA*cough* are ludicrously broken with them.

Anyway, I select my long time friend/nemesis/opponent Russell to be my first round matchup. We approach the wheel of casters and I roll up Vlad1 and he rolls up Vlad3. I choose to time shift my Vlad back to his Mk 1.5 version (hooray 3 cost Signs and Portents and Blood of Kings!) and we get our game on.

Russell brought the following:
  • Bronzeback Titan
  • Titan Gladiator
  • Molik Kharn
  • Aptimus Marketh
Max Paingivers
Max Nihilators
Max Incendiarii
… probably something else.

I won the roll to go first and realized that my Strike Force would be doing little this game due to Vlad3's Wind Wall spell. So my game plan was simply to jam with them and set up a ridiculously long distance alpha strike with my 'jacks and halberdiers thanks to Vlad1's feat doubling the myrmidon's speed. Speed 12, it's a thing.

Part 1 worked out pretty well as the Incendiarii focused all of their fire on the Strikeforce. My Halberdiers got a bit jammed up by Nihilators that refused to die, so Vlad feated so that my Phoenix could clear out a couple with Combustion and the Banshee could charge Molik and get past (not over, just past) the wall that he was hiding behind. With S&P the big guy went down pretty quick.

Russell then overestimated Vlad3's killing ability and only waded halfway through my Phoenix with his feat up and didn't manage to sprint away. This allowed me to (barely!) clear a charge lane for the One and True Vladimir to charge the mounted pretender and put him to bed under Blood of Kings. It also allowed me to have fun with Mimic, which allowed me to copy one of Vlad3's weapon's abilities. At first we thought that Crit Knockdown from the mount was in the game, but unfortunately the Umbrean horse lord can't quite capture the essence of iron hooves. Brutal charge and MAT 10 did the job anyway.

Round 2 I fought my perennial opponent Josh and his Mercenaries. Mercs are in an interesting place in Who's the Boss as you can select a given 'caster's list or contract to pull your models from. Josh decided to go with his bro Magnus to get some of those fancy Renegades into the mix.

Max Boomhowler and Company
Max Cylena Rafaeyll and the Nyss Hunters
Lady Aiyanna and Master Holt
...probably something else.

Josh rolled first and got Haley1. With the words "This game isn't going to be fun, FYI" Josh time shifted her back to Mk 1.5 for the truly aggravating version of Temporal Barrier (all enemy models in her control area get their speed halved and can't charge… oy veh freakin' Mariah!). I rolled into Madrak2.

This game, as advertised, was frustrating, but Madrak, World Ender I found to be a whole ton of fun… as long as you interpret his 'Grim Salvation' ability to be any friendly warrior model and not just Trollkin. Otherwise he would've been Galleon bait.

Early on I engaged his Nyss with my Halberdiers and Feated to thresher through them and get some damage on the Galleon. I then charged some Blood Furied Strikeforce into it (i.e. 5 dice for damage)… but failed to space appropriately and left the big guy on about 1/3 of his health left. From there on Josh remembered to cast Temporal Barrier every turn, and I got bogged down until my clock ticked over. Even so I managed to kill all of his models except for a single Trollkin, Aiyanna and Holt and his 'caster, and the only reason Haley was still alive was because of that incredibly broken spell and a large tower that was just inside the kill box. But still… extra shots with Strikeforce/Eiryss/Narn and threshering Halbs? Not bad. Not bad at all.

Round 3 I got to have the singular pleasure of re-recruiting Lord Ghyrrshyld (Goreshade1) into Ios' armed forces. I decided to Time shift him back to Mk 1.5 due to the following benefits:
  • His jack teleportation spell allowed them to activate
  • He had Death Shroud as a model/unit upkeep spell
  • Cloak of Shadows prevented him from being charged or targeted by ranged attacks
Pretty gravy. Against this my friend John had his Cygnar with Durgen:
  • Stormwall
  • Squire
Stormcaller x 2
Junior Warcaster
Max Boomhowler and Company
Max Horgenhold Forgeguard + Cygnar unit attachment
...probably something else.

This game my plan was to gang up on the Stormwall with two jacks and tear it to pieces while jamming with Halberdiers to go for scenario, with Narn eventually running through everything to get a Phoenix to Durgen. Unfortunately I keep on forgetting that Trolls aren't exactly slow, and they ran up into my front lines with covering fire protecting them pretty darn well, and Narn died to a damn storm pod. Once my Banshee was down and the Forgeguard were engaged in my front lines it was time for a Last Ditch Assassination ™, as John had left a narrow path for dem Banez (thanks feat!) to get to his 'caster. A round of Phantom Hunter shots from the Strike Force and Goreshade being a BMF led to the path being cleared and  4 Banez getting on Durgen. One missed, the others hit, and Durgen went tumbling down.

Lord Ghyrrshyld summons Banez TO THE FACE!!1!

Finally Round 4 I got into a Ret on Ret matchup, me with Hexeris1 and this time Lord Ghyrrshyld supporting the other side. His list:
  • Phoenix
Houseguard Thane
Mage Hunter Assassin
Mage Hunter Assassin
Eiryss, Angel of Retribution
Lady Aiyanna and Master Holt
Max Magehunter Strikeforce + Commander
Max Houseguard Halberdiers + Officer and Standard
Max Dawnguard  Invictors  + Officer and Standard
… Sylys? I think?

Anyway, he got first and ran up. My guns shot down half of the Halberdiers and I parked my Halberdiers slightly behind the thin line of Strikeforce. He counterstruck with Halbs and reformed one guy into my Halbs, teleported the Phoenix in and murdered all of them plus Narn in one master stroke.

I got pretty desperate then and attempted to go for an assassination instead of disrupting and slamming his Phoenix, but failed to clear my trample lane. So Hexeris feated… and everything died. For those of you not familiar with his feat, basically whenever I kill something in his control area I get to make a 3" move with that killed model, make an attack, then remove it from play. This cascaded into me killing 9 strike force and 10 Invictors plus the rest of his Halberdiers… which if I'd been able to slam the Phoenix (which I missed) would've have pretty well turned the game in my favor. In the end he got Goreshade to make a Deathwalker within 5" of Hexeris and the Phoenix finished him, but man was that turn fun!

So, not exactly a stellar showing, but WTB isn't about winning- it's about doing silly stuff, and I think I did plenty of that.

Thanks for reading this rambling entry, next time I'll be getting back to more regularly scheduled battle reporting with a story ripped from the pages of the Iosan Civil War. Until then, shank a round ear for me!

Friday, December 12, 2014

Makeda 3 vs. Feora 2, 50pts

I played another game of Warmachine recently.  Unfortunately, I had a lot of work-related stuff, class got busy, and long story short, I'm posting it about 3 weeks after the fact.  Let's hope it's at least mostly accurate.  I swear I'm keeping up with the blog.  I have about 3 more reports on the docket, I just need to type them up, and post them.  Probably after this coming Tuesday, which is the final for my class.  I'll figure out a schedule, and get back to posting regularly. 

Anyway, I showed up on a Tuesday, which is Warmachine night at Tower, but which I usually don't have off.  I decided to play Skorne again, and fully intended to get some more practice in with Mordikaar.

However, my opponent (who I'm pretty sure is named Eric, but my memory is suddenly shaky about it), said he was playing Menoth.  Well, I've been meaning to play Makeda 3 against Menoth for a while, since Errants in particular can be rough on her.  So I broke out the Makeda 3 list I've been working on for the last couple of months.  In the interest of full disclosure, the fact that the list has, like, 15 models in it may have played a part as well.  Oh the excuses I make for myself.