I was running my usual pMorghoul list for 25pts.
Master Tormentor Morghoul (+7)
*Titan Cannoneer (9)
*Titan Gladiator (8)
*Cyclops Savage (5)
*Basilisk Krea (4)
4 Paingiver Beast Handlers (2)
Extoller Soulward (2)
This list has some good durability with the Cannoneer's Diminish and the Agonizer's Gnawing Pain, and it has very high damage output against warbeasts between Enrage and Abuse. It's also pretty maneuverable with Abuse and Rush, and has some ranged options with the Titan Cannoneer's gun. After a couple games with this list, I'm really liking it.
I decided to give my Mohsar list a crack after picking up the Warpwolf Stalker the other week.
Mohsar the Desertwalker (+5pts)
* Gnarlhorn Satyr (8pts)
* Woldwarden (9pts) (proxied by Megalith, as my Woldwarden isn't based yet...)
Druid Wilder (2pts)
Gallows Grove (1pts)
Caleb: Right off the bat I figured out I'd erred - the Satyr was on the wrong side. I'd wanted the big goat going after the Cannoneer, but instead I'm going to have to keep him on the left and possibly intercept that savage. The Gallows Grove began it's slow, 5" plod up the field, hoping to be ignored long enough to get behind that far wall. Everything else advanced up to the edge of the woods, hoping that with a little extra DEF (or Stealth) from concealment the Cannoneer will miss. Mohsar put Mirage on the Gnarlhorn, cast Sunhammer on himself, and ambled forward as well. Not much to do now but wait....
pGrexy: I advanced pretty conservatively. Thinking I might be able to get a shot off at the Stalker in the woods, I used the Gladiator to Rush the Cannoneer, then Trample forward. Morghoul Maltreated the Gladiator, Abused the Cannoneer, then transferred the remaining 3 Fury to the Agonizer, then advanced. The Cannoneer advanced 8," and shot at the Stalker. It was barely out of range, which was ok, since I'd forgotten about Prowl. The Savage and Krea ran, as did the Soulward and Agonizer. The Paingivers advanced, Conditioned the Savage and Krea, and Medicated the Cannoneer and Gladiator, healing them back up.
I would be in a pretty good position to advance next turn. I was hoping to do some real damage with the Cannoneer, then bait Caleb's beasts in piecemeal. I didn't have to worry about the low walls much because of Rush, but Caleb had no similar source of Pathfinder in his army, so the Gnarlhorn wouldn't be able to charge across them. I was a lot more comfortable not having to soak a possible Grand Slam in addition to a Stalker charge.
The stalker positioned himself for a good charge on the Cannoneer next turn, and the Woldwarden advanced up behind him for some curse-of-shadowsing when the time came. For some reason beyond my comprehension, I failed to put the Woldwarden's animus up, leaving the Stalker quite exposed... maybe it wouldn't be noticed?
I was feeling pretty cocky at the end of Turn 2. I'd killed one of Caleb's heavies, and prevented retaliation with Morghoul's Feat. But I'd made a terrible mistake. I had done nothing about the Gallows Grove, and by not Maltreating to camp a second Fury, I'd effectively left Morghoul hanging (see what I did there?).
Thanks to Morghoul's feat, there wasn't much for my Beasts to do - knowing it's going to result in a gladiator charging it, I moved the Stalker over to the Cyclops and ripped an aspect off of it with the sword. The Wilder proved it's worth by loading the Warpwolf up with fury for me to leech next round, and walked forward to hopefully distract the (probably frenzy-ing) Savage - an exciting, if somewhat lackluster, turn.
At this point, I was hoping that Mohsar couldn't get a decent Crevasse angle on Morghoul. If he could, I'd probably die. If he couldn't, I had a pretty good chance of killing Mohsar or his Warbeasts on my next turn. Caleb wouldn't get another shot at Morghoul like this one - I'd be camping 2+ Fury every turn from now on.
Mohsar was in a bit of a pickle now - he had no way around the two beasts in front of him (even with Curse of Shadows on the Gladiator, he couldn't quiiiiite get completely around/through it). But he had little other choice, so he maltreated the Woldwarden, moved right up to the Gladiator, and cast Crevasse on the Agonizer -- it did significant damage, but failed to kill it! No spray onto Morghoul! A second try also failed to even hit it. There was zero chance of Mohsar living through a thorough beat down by the Gladiator, so at that point we called the game.
Victory to the Skorne!