Tuesday, January 3, 2017

Monday Mercenary Mutterings: Battle Report! Ossrum1 vs Naaresh1

I meant to get this out yesterday, but I was lazy. pGrexy and I got one last game in on Friday before the end of 2016, with our age-old rivalry, Skorne vs Trollbloods Mercs.

He's been helping me with my Ossrum lists as I continue in my epic quest to find a list setup that works for me, and this is the result so far. I'm pretty pleased with it, and I've started taking his good advice to heart (for instance, "why are you trying to get the alpha strike in when you're list is better suited to sitting back, threatening a lot of good shooting, taking the hit on the bunnies, and counter-punching like a champ?"... I maaay be paraphrasing on most of that, but you get the idea).

But anyway, Battle Report!

Wednesday, November 30, 2016

Wednesday Battle Report: Zaadesh 2 vs. Ossrum - 75pts

Hey everyone!  I'm back, and I'll be going back to mostly-regular weekly battle reports after a somewhat hectic November.  This week, I decided to try Skorne's new toy: the all-grown-up-now Lord Tyrant Zaadesh.

Lord Tyrant Zaadesh (*28pt) - Proxied by Zaadesh 1
*Tiberion (22pts)
*Despoiler (18pts)
*Titan Sentry (15pts) - Proxied by a Bronzeback
*Titan Sentry (15pts)
*Agonizer (7pts)

Immortals (Leader and 9 Grunts) (15pts)
*Command Attachment (Extoller Advocate) (4pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (5pts)
Swamp Gobber Bellows Crew (2pts)

Monday, November 14, 2016

Monday Mercenary Mutterings: General "Awesome" Ossrum

I've liked Ossrum pretty much since I started playing Mercs, mainly because he reminded me strongly of a more condensed version of Khador's Irusk (1 and 2). He gives a lot of support to the army, whether it's in his spells, his feat, or just outright buffs like tactician.

Mk III didn't change him much, and the ways it did I actually really like. His feat is virtually the same, but now allows him to benefit from the speed portion of it, Martial Discipline is now just plain old Tactician (Rhulic) which isn't very different, and his spell Energizer changed from a variable cost battlegroup movement to a solid cost 2, move 2. Mostly, these changes are just tweaks to make him run more consistently, and he still does what he used to do - but is now LOADS better at it, considering he can take all the Warjacks he always wanted to take.

That seems like a bit of a theme in Mk III, doesn't it? Lets dive in.

Friday, November 4, 2016

Retribution Brainstorming: Kaelyssa

Here's this week's attempt to return to tactics.  I've played Kaelyssa 1 a couple of times recently.  My first game is posted.  I'll probably add the second one at some point soon.  For now, I'm going to talk a little about what she does, and what I should put into her lists.  This is going to be a lot more scattered than my usual first impressions posts; it's as much a request for advice as it is my own tactics post though, so by all means, post whatever Kae-Tech you've amassed over the last couple of months.

Monday, October 24, 2016

Monday Mercenary Mutterings: All This and Magnus2

So in the great headlong stampede of undomesticated equines that is Mark III, it looks like Magnus2 (or Magnus the Warlord, technically) is coming out at the head of the pack for Mercenaries. As is turning out to be the norm with this edition, that's putting a lot of preconceptions from the previous edition a bit on their heads.

Magnus2 hasn't changed a lot from his mkII incarnation, yet the changes he does have are significant - he dropped his warjack bond in favor of Field Marshal: Unyielding (as well as gaining Unyielding himself), and swapped Mobility for Escort, which doesn't grant pathfinder, but DOES give him additional ARM and is an upkeep rather than an expensive drain on focus each turn.

His feat is unchanged and still arguably one of the most powerful in the game, and can flat out deny an entire half or more of the board to an enemy, which I think lets you be more cavalier with choosing models you like and that work with your play style over the generic "best in show".

The important result of the changes, taken with rules like Power Up, is that Magnus 2 can now do what it seemed he always really wanted to do - run a block of warjacks very, very well.

Thursday, October 13, 2016

Wednesday Battle Report: Kaelyssa 1 vs. Ragnor 1 (75pts)

This one is a day late due to some unexpected stuff coming up yesterday, but here it is.

As I said last week, I'm going to focus my tactical posts on the Retribution of Scyrah until January.  I'll still post some Skorne battle reports, but this week, I was getting back in touch with my inner mage hunter.

I've been very intrigued by the MkIII version of Kaelyssa, who has some amazing new tools to play with as well as a much-improved lineup of 'jacks, and still-totally-good infantry.  Here's the list I played.

Tuesday, October 11, 2016

Monday Mercenary Mutterings: Gorten Grundback and the Gunbunny Swarm

At the expense of today's post sounding a lot like a knockoff Harry Potter title, I'm going to take a quick look at Gorten Grundback, arguably mkII's least used Rhulic Warcaster. Also, it's a day late, but that was due to me having second thoughts on the first list I built (see below).

With mkIII, a lot of things changed - Gorten... pretty much didn't. At all. I'm not even joking here, he is almost identical, right down to his feat, spell list, and stats. The only changes to his card (beyond the spiffy new background) is that they threw in a bunch more Warjack Points, Solid Ground is now Friendly Faction, and he gained Tough - 5 minutes with a sharpie and you can keep your mkII card, it's downright unnerving.

However, while he didn't change, it's a lot like the game changed around him, and he is immensely better for it.

Lets take a look.