Monday, February 20, 2017

Monday Mercenary Mutterings: Mercs State of the Lists 2017

It's been a while since I've done one of these, but I figured it was about due. There have been a lot of changes in the faction since Mk III came out, mainly from themes and couple new models, but also some errata changes.

The biggest change is that you can no longer power attack friendly models - meaning it is now much more difficult to knock down enemy models by using your own models to line up the slam. This is a huge benefit for high-DEF warcasters such as Ashlynn and Constance Blaize, and should (theoretically) let them take better advantage of their rather absurdly potent melee abilities without the constant knock-down assassination run fear.

The next biggest change for my lists is the Rhulic Hammer Strike Theme - it's awesome! An additional +2" deployment zone, free Artillery Corps or Bokurs, and 3" reposition on all Heavy 'Jacks and Artillery Corps. Artillery Corps and Heavies form the core of my Ossrum lists already, so the benefits line up really well.

But enough talk - on to the lists!

Wednesday, February 15, 2017

Pod Tournament Report Game 3: Master Ascetic Naaresh vs. Grissel Bloodsong, Marshall of the Kriels (75pts)

Hey everyone!  This is the third and final game in the weekly portion of the pod tournament.  I still had my Mordikaar combined arms, Naaresh beast brick, and Xekaar ranged brick for lists.  My opponent this week was Josh, who had brought Trollbloods.  He was bringing Ragnor with a beast brick, Horgle 2 with a Mountain King, and Grissel 2 with a Mountain King and 2 bombers.  My strongest drop into all of them was Naaresh, who had good armor cracking and an Arm buff.  Josh was on the fence between Grissel and Horgle, but went with Grissel.

Sunday, February 12, 2017

Pod Tournament Report Game 2: Master Ascetic Naaresh vs Fyanna, Torment of Everblight (75pts)

I played my second game of the pod tournament this past Saturday, and here's how it went down.

Phase 1 - List Chicken

My opponent, Dave, was playing Legion, and had brought Lylyth 3, Thagrosh 1, and Fyanna 2.  I was packing Naaresh 1, Mordikaar 1, and Xekaar 1, and I went into the game at a loss as to which list I should choose.  Naaresh had the best game into Lylyth, being hard to kill, having the option to keep Safeguard up all the time without sacrificing much defensively, and having a lot of Shield Guard in the list.  He also had decent game into Thagrosh - I'd have to play better than my opponent, but it would be a fair fight.  I was really worried about running his brick into Fyanna, who had all the tools necessary to stop him.

Mordikaar was my best into Fyanna.  She didn't have a lot of magic weapons in the list, and Revive and Essence Blast would give me a huge leg up on attrition against her infantry.  I was also pretty confident that if I played well, I could run Mordikaar into Thagrosh and come out on top.  Lylyth was a huge problem though.  Apart from the assassination on Mordi himself, all my infantry would be shot off the table before the game had a chance to go anywhere.

Xekaar was strong into Thags, and playable into Fyanna, but was also weak against Lylyth (standing behind Aradi can only do so much).

In the end, I dropped Naaresh and hoped for the best.  Dave dropped Fyanna.  This was gonna be rough.

Tuesday, January 31, 2017

Pod Tournament Report Game 1: Beast Master Xekaar vs. Tyrant Xerxis (75pts)

This past Thursday, I played the first game of the multi-week pod tournament that spans the Twin Cities meta.  Since I put myself down as being able to play at any store, I was used to make up the numbers at Fantasy Flight Game Center.  It's not my closest FLGS, but it's a great place, and the local meta includes a bunch of people I've seen around in various places.

I was running Beast Master Xekaar, Master Ascetic Naaresh, and Void Seer Mordikaar.  My opponent, Jeff, was also running Skorne, with Tyrant Xerxis, Supreme Archdomina Makeda, and one other (I forget who).  I picked Xekaar because the Xerxis list looked melee focused enough that I'd be able to grind it down with shooting, and out-attrition it, and I wanted Mortality in the game to stop Stay Death shenanigans from Mak2.  Jeff went with Xerxis because that list had the armor cracking to deal with my bricks, and plenty of its own armor to shrug off Mordikaar.

Tuesday, January 24, 2017

Skorne Skorne Skorne :D (part 1)

This is going to be long and a little rambly.  My goal is to put up some lists I'm eager to try, and go through my thinking with everything that's changed for the models I'm using.  I also have a tournament coming up.  The games will be spread out over a couple of weeks, which is nice because I'm busy most Saturdays.  So in addition to talking about out most improved stuff I'd like to try, I'll go into my lists for the tournament, and how I'm planning to run them.  If you're in the Twin Cities meta, and you're playing in this tournament, you probably don't need to read about my lists, right?  I mean, who worries about Skorne?

Lists and such after the break!

Tuesday, January 17, 2017

Skorne Errata - pGrexy's Hot Take

Alrighty fellow Tyrants!

Privateer Press dropped our update errata today, and a heck of a lot has changed.

Overall, I'm very pleased.  The bottom end and support pieces of the Skorne war machine have improved dramatically in ways that give everything a role we actually want to fill.  I have a lot of thoughts on lists right now, and I'll post them all at some point (probably on Friday).  Right now, I'll stick to broad strokes, so as not to get bogged down in the details.  All the updates can be found in the latest PP Insider.  Warroom has also been updated for those who have it.

1). Remakes of our bottom tier Warlocks.  Hexeris 1 got a huge boost with Parasite, and Makeda 1 and Morghoul 2 both got major rebuilds.  Xerxis 2 picked up a speed boost with a Field Marshall, and and also got Rapport, which is great for him.  Overall, the changes mean that there's no more problem where each of these Warlocks is totally outclassed in their preferred playstyle by a different one who straight up does it better.  Great for Skorne, and great for the game.

2). Key support pieces get cheaper and/or more effective.  The Agonizer and Marketh went down in cost, and the Krea's Aura now adds to Arm.  This also affects the way the rest of the support feels.  Agonizers protected by the new and improved Force Aura certainly feel much less like I'm hanging my attrition game on a pricy and very flimsy model.

3).  Problem models have been brought up to par, and even made interesting.  The Rhinodon and Archidon both have roles.  Swordsmen have a place outside of Makeda 2 thanks to higher Mat and the Power Swell mini-Feat.  Keltarii are now Spd 7, which gives them more of a role as fast, shooting-resistant troops.

4).  Already decent stuff was made better or more flexible, which helps it keep a defined role.  Rasheth, Makeda 2, and Naaresh were already played, and minor upgrades to all of them (including a fix on Mak2's inexplicable low Warbeast points) will ensure that they still bring something unique to the table.

Coherent thoughts and lists to follow.  I'm doing another Kaelyssa battle report this Wednesday, but it will be back to Skorne for a good while after that!

Tuesday, January 3, 2017

Monday Mercenary Mutterings: Battle Report! Ossrum1 vs Naaresh1

I meant to get this out yesterday, but I was lazy. pGrexy and I got one last game in on Friday before the end of 2016, with our age-old rivalry, Skorne vs Trollbloods Mercs.

He's been helping me with my Ossrum lists as I continue in my epic quest to find a list setup that works for me, and this is the result so far. I'm pretty pleased with it, and I've started taking his good advice to heart (for instance, "why are you trying to get the alpha strike in when you're list is better suited to sitting back, threatening a lot of good shooting, taking the hit on the bunnies, and counter-punching like a champ?"... I maaay be paraphrasing on most of that, but you get the idea).

But anyway, Battle Report!