I got to play with
Force Wall against my buddy Bob a couple of times over the past couple of
weeks, one against Father Lucant and the second against Iron Mother.
The first game
(Incursion) was over fairly quickly as Bob sometimes doesn't remember to play
to scenario and Force Wall plays it hard. He attempted to do his normal brick
and didn't advance to the flags quickly enough, allowing me to get up on
scenario early and then use my Battle Mages' Force Bolts to simply ignore his
feat.
The second game was
much more live, partially because Bob remembered to scenario and the fact that
his list was much better equipped to handle Force Wall. I ran the same list I've been running while he dropped the following:
Iron Mother
-Corollary
-Cipher
-Prime Axiom
Steelsoul Protector
Algorithmic
Dispersion Optifex
Attunement Servitors
Elimination
Servitors
Reflex Servitors
Max Reciprocators
with Transverse Enumerator
Clockwork Angels
This list had a few
things that give my list fits.
- Iron Mother's puncture blast spell can easily remove my Battle Mages and Backlash can hurt me in this jack heavy list, though I can negate them somewhat through Banishing Ward.
- The unpushable, ridiculously threatening, solo spawning Prime Axiom is also a problem like all Colossals. The general plan is to jam with the Griffons and hopefully get a couple of heavies in on it at some point, but with drag and Iron Mother's Fire Group spell it can remove one or two heavies a turn.
- Advanced deploy models. Even without running or charging first turn they can easily get in the zone. Fortunately I'm not that scared of Reaction Servitors and even the Angels need a three man CRA to reliably hit my Battle Mages, but it's more things that I need to handle.
We set up the
Destruction scenario and to make things more interesting Bob won the roll to go
first. He deployed as so:
I pre-deployed the
AFG to provide some cover to Kaelyssa from the Prime Axiom. During actual
deployment I put my two Griffons across from the colossal to attempt to jam it
out of the zone while the rest of my forces were arrayed to take the zone,
Mages in front to jam and prevent the jacks from being dragged.
Convergence turn 1:
He advanced forwards
in a steady wave, with his advanced deployed Reaction Servitors and Clockwork
Angels getting to within a couple of inches of the zone.
Retribution turn 1:
I allocated one to
one of my Griffons to start the turn.
My Battle Mages ran
forwards, the ones on the left advancing to the edge of the zone in a line to
block drag vectors to my 'jacks, the ones on the right in a spread out pattern
to avoid being punctured to death.
The Griffons both
received a total of two focus each and Fleet and Run up to the wall that's
about halfway up the board on the left side, positioning to run and jam the
Prime Axiom on the following turn.
The Manticores put
out a couple of covering fires to limit access to the zone and limit charge
lanes for the Reaction Servitors. Probably not enough to do much, but at least
enough to make my opponent think.
And then I made my first mistake of the game,
running my Phoenix up to just behind my Battle Mages. The intention was to get
it up and near the fight, possibly to charge the objective on the second turn,
as well as to let the Phoenix's arc node cast Banishing Ward on my left Battle
Mages and protect them from puncture blasts. Of course my positioning of the
Phoenix would allow a 4" blast to target it and take out a few Battle
Mages… but oh well.
I debated feating
this turn but decided against it. The only things that seemed reasonably in
range to shoot me were the Angels and to charge were just the Reaction
Servitors, and I figured that I would get more out of it on the second turn.
Convergence turn 2:
My opponent
activated his units methodically, focusing on taking out the left Battle Mages
so that the Prime Axiom could get a shot on the Phoenix. And he was successful
in this plan, using all of his activations to kill the three members of the
unit in front of the Phoenix. This combined with the Fire Group spell and the
Prime Axiom's movement allowed it to just
get range on my 'jack and drag it in for the kill.
His objective
completed the rest of his forces advanced forwards cautiously, getting a single
Reciprocator, Reaction Servitor and Angel into the zone. The Axiom also threw
out a Reaction Servitor to block the path from my Griffons to the Axiom.
Retribution turn 2:
Well, that hurt.
Kaelyssa dropped Banishing Ward off of the half dead Mages and allocated two to
the left Manticore. The plan this turn was to jam the Axiom and clear the zone.
One thing that I will note is that we forgot that the objectives were enemy models
so we played as if I cleared the zone I would still be able to score without
smashing the objective. Ironically if we had played with it I probably would
have done better…
Anyway, the left
Griffons got 1 and 2 focus respectively. My beat up Battle Mages cleared the
remaining Reaction Servitor and dragged the Reciprocator further into the zone.
The first Griffon then advanced 6 inches and killed the two servitors that were
in the way while the second Griffon ran directly in front of the Axiom, eating
a countercharge from another Reaction Servitor along the way.
Moving on to part B,
my Manticore got Concentrated Power and charged the Reciprocator, beating it to
a pulp. Kaelyssa then charged the Manticore, feated, and cast a boosted
Arcantrik Bolt to kill the Angel. I should have remembered to cast Banishing
Ward on my full unit of Battle Mages, but c'est la vie.
The full unit of
Battle Mages ran to jam out the rest of the Reciprocators and Angels from
entering the zone the following turn while the Artificer moved up behind
Kaelyssa and used Force Wall. Finally not really knowing what to do with them
my AFG advanced and slammed two Reciprocators into each other while the
Manticore threw down some covering fire on top of my Mages.
Since we forgot that
objectives contested I dominated the zone for 2 points.
Convergence turn 3:
My opponent debated
trying to kill Kaelyssa, but my feat helped save my bacon from slams and drag
shots. So instead his first activation was with Iron Mother and her Exponent
Servitors which arced a puncture blast onto my jamming Battle Mages, wiping the
unit. Hooray! To counteract this, though, she missed a boosted Dominate on one
of my Griffons, preventing the Axiom from entering the zone on its activation.
It satisfied its anger by smashing one of my Griffons to pieces (and only one
thanks to a missed tow cable shot).
The Reciprocators
then Shield Walled into the zone, the Angels also advanced in, a servitor
wobbled in, and the Cipher dipped his toe in. Also a servitor was sent to jam
up my Arcanists on the left side, which I needed to do much of anything on the
enxt turn. I had my work cut out for me.
Retribution turn 3:
It was a long shot,
but I thought I could clear the zone and maybe even kill the objective this
turn. Two Manticores should be able to tear through four Reciprocators when
running full, the remaining Mages could push the Cipher out and either Kaelyssa
or the AFG could take care of the remaining Angels and potentially put some
damage on the objective for next turn.
Things started out
well enough with the first Manticore killing its targets, but the second
Manticore unfortunately whiffed two attacks and was only able to take out one
of the big robots. My Battle Mages then missed one of their attacks on the
Cipher and rolled poorly for push distance on the other, leaving it in the
zone. This was bad, but I figured with some luck either a charging Artificer or
it plus a slam shot from the AFG would be enough to clear the zone.
I then made a series
of poor decisions. First my Griffon advanced too far into the zone to make a
melee attack on a contesting servitor, so it was no longer blocking the Axiom's
movement. Second instead of trying to shoot the angels I had Kaelyssa charge
and use all of her focus to try and kill them. The first attack succeeded
needing an 8, but the second…
Ouch. Now with no
way to clear out the zone it was pretty much game over, but I decided to waste
my AFG's activation on trying to kill the angels (needing 11s) and of course
failed to do so.
Convergence turn 4:
Fully loaded Cipher
to the face kinda hurts.
A loss for the brave heroes of the Retribution.
After Thoughts:
There were
definitely a bunch of mistakes made this game, mostly involving my heavy
warjacks. The first turn in particular was poorly planned. Even if I had still
run the Phoenix up as far as I did (which, to be fair, seemed like a pretty
safe location at the time) I should have also run the Manticores on the first
turn instead of putting out their frankly uselessly placed covering fires. This
would have gotten them into position to charge the objective and wreck it on
turn two, putting me to threatening range right off the bat.
I also need to
remember to include the AFG in my planning, in particular what shot type is
called for and whether shooting it is even a good idea in the first place. The
second and third turns both saw wasted activations from ye olde hover tank.
Second turn I should have done one of three things- thrown a rough terrain
template out on the Reciprocators, fired shots at the objective or just run
with it to provide more LoS cover to Kaelyssa and my jacks from the Axiom, and
third turn it should have been using its RAT 9 to finish off at least one of
the Angels.
I did however make a
few good plays this game. Jamming with the Griffons was key to the plan, as
even holding up the Axiom for one turn enables me to possibly win on scenario.
Jamming with the Battle Mages on turn two almost
worked, one casting of Banishing Ward would have made all the difference.
Still, I like this
list, but I'll be trying out a Hyperion based build for my next report. Until
then, shank a round ear for me!
HOVERTANK!!! WOOO!!! :D
ReplyDeleteGreat read, thanks for posting. This theme force more then any other has really challenged me more then any other. Having to know every little option that your models provide is very key but when it goes right it's a glorious feeling. The AFG in particular is a model that once I had figured out all the auxiliary uses and scenarios for it's different shots, the more it shined.
I look forward to seeing how your Hyperion list does. I've been struggling with getting Hyperion in there but perhaps my blinders are making it difficult for me to see how it fits in :P
I feel like he can clear zones pretty well and put out a lot of damage, but we'll see if the maneuverability issue holds him back too much.
ReplyDelete