One more battle
report with Force Wall before I take a hiatus to talk about other lists that I play. This time I was faced
off against Mike, the same guy I played round one of the last Steam Roller,
once again with his Circle Orboros. I'm very interested in seeing if Force Wall
could be a potential list to take against Circle, as that would open up my
Steam Roller pairings a fair bit.
I'm using the same
mkII list that I've used before:
Kaelyssa, Night's
Whisper; Force Wall Tier 4
- Manticore x 3
- HYPERION
Paid Arcanist x 2
Free Arcanist x 4
House Shyeel
Artificer
House Shyeel Battle
Mages
House Shyeel Battle
Mages
While Mike brought
the following Morvahna2 list to the table:
Morvahna the
Dawnshadow
- Argus Moonhound x2
- Winter Argus x2
- Woldwyrd x2
- Druid Wilder
Gallows Grove x2
Reeve Hunter
War Wolf x2
Minimum unit of
Reeves of Orboros
Maximum unit of
Tharn Bloodtrackers with Nuala
Shifting Stones x2
SO MANY PUPPIES!
Mike mentioned that
he meant to include a Celestial Fulcrum and a unit of Tharn Bloodpack in the
list but forgot the former at home and hadn't assembled the latter to include.
When I first looked
at the list I had some trouble figuring out what could threaten my 'jacks
except for the Bloodtrackers under Prey. Mostly he has anti-infantry which is
only good against my Arcanists, Battle Mages… and 'caster. But we'll get to
that.
We rolled up the
Fire Support scenario and Mike chose to go first. I selected the side of the
battlefield with a large forest and hill on it, the better to hide from his
ranged attacks. My general game plan was to throw the Hyperion into the far
zone and continually clear it out with the Starburst cannon and Force
Bolts/beatback fists. The other part of my force would be used to contest the
zone and generally make life difficult for his infantry with my Covering Fire
templates.
And off we go!
Circle turn 1:
Mike was morose
about how not far up the field his forces had gotten turn 1, but Force Wall'll
do that. This was also the first time I've used Force Wall against a Hordes
caster, so watching them rile walking beasts for Fury was fairly hilarious.
The Blood Trackers
selected my left Battle Mages as their Prey target. Morvahna cast Fog of War
and put Carnivore onto the Blood Trackers.
Retribution turn 1:
Thanks to all of his
Advanced Deployment models I actually did things besides
run this turn. My Manticores advanced and put down Covering Fire directly in
front of the Blood Trackers to make their next activation waste some movement
and prevent them from Assaulting anything. The Hyperion ran through the forest
on the left making a beeline for Mike's zone while three Arcanists and the
Prey'ed Battle Mages followed in its wake. On the right my Battle Mages ran
onto the hill overlooking my zone and Kaelyssa wandered forwards, putting up
Phantom Hunter on herself.
Circle turn 2:
My Covering Fire
made Mike have to decide where he wanted his Blood Trackers to go, as straight
forward wasn't exactly an option. In the end he decided to run them over to
just outside of my zone on the far left side, and were joined by one of the
Gallows Groves, one of each type of Argus and the Reeve Hunter.
On the left side the
Reeves advanced and put a few points of damage into the Hyperion's shields with
a 3 man CRA while the other Arguses and the Woldwyrds advanced to threatening
positions. The Gallows Grove advanced and Morvahna arced Hound onto the Hyperion.
I forgot about Kaelyssa's Witch Hound ability and therefore didn't get to
immediately smash it with a Starburst cannon.
Retribution turn 2:
In which I make
fatal mistakes. Kaelyssa dropped Phantom Hunter as I was afraid of the
Woldwyrds' Purgation gun. The first thing I did was put down my Covering Fire
to keep the Blood Trackers out of my zone. This was followed by my Arcanists
giving the Hyperion three focus, advancing (triggering Hound and letting
Morvahna move 3") and blowing the Argus in the zone to just one hit point.
My Battle Mages tried to finish it off but missed their Force Bolt attacks, so
I decided to do something stupid.
Kaelyssa advanced
slowly, measuring her control area till she was within 12" of the target
and killed it with a double boosted Runebolt Cannon shot. She then feated and
had the Artificer move next to her and use Force Wall to increase her defense
to 18.
Circle turn 3:
In which Mike
capitalizes on my mistake.
So, in moving
Kaelyssa I forgot to measure the distance to the other
threats on the board. Mike looked at the board, figured it was close enough,
and announced that he was going to try for a janky assassination.
The Argus Moonhound
advanced 7" and used Hunting Howls to make Kaelyssa no longer have
stealth, and thanks to its Mark Target ability reduced her defense to 16. A
Winter Argus then advanced and measured its 6" spray, catching Kaelyssa
and boosted to hit needing a 12. The first shot missed, so Morvahna took a
point to reroll it… rolling into a critical hit and freezing Kae Baeby. Boosted
damage followed by another boosted damage shot brought Kaelyssa to 2 boxes, at
which point a Woldwyrd was easily able to finish her off.
A loss for the brave heroes of the Retribution.
After thoughts:
I should have had
this game in the bag. There was little that his army could do to threaten my
heavy hitters, so it should have just been a question of focusing on the far
zone and clearing it out again and again until I either opened an assassination
opportunity or won on scenario. The only thing I needed to remember is to not
expose my 'caster… but I have a bad habit of doing just that.
I also chatted with
Mike after the game and he advised that I only use two of the Manticores to put
down covering fire, at least at first. The remaining Manticore can act as a
troubleshooter, finishing off targets with two boosted hand cannons as necessary,
or put down its covering fire at the end of the turn if it had nothing better
to do.
I have to say that I
was impressed by the Morvahna2 + Winter Argus combo. Rerolling into crits seems
relatively easy to do and it opens up a lot of assassination vectors,
especially if you're running a range heavy list. It also is an incredibly low
risk assassination, as normally you only need to risk 5-9 points of your force
to get to the point that you need.
DANGEROUS WINTER PUPPIES
Anyway, I'll try to not do that in the future. Next time I'll talk
about the upcoming Gauntlet Rounds tournament and my thoughts and prep for it.
Until then, shank a round ear for me!
I was wondering how Force Wall would fare against eMorvahna. It does seem to block her infantry off quite well, but dang, she can assassinate. Rerolling those crit Freezes is madness.
ReplyDeleteIt's true that she didn't have an answer to the heavies and Hyperion though, and was basically playing to go through your army at Kae in a matchup like this.