Way (way) back when I joined the blog, I did a little thinking on the subject of attrition as it applied to Skorne. The discussion mainly involved trading: who to sacrifice to the enemy, and how to set up the counterattack.
As a part-time Ret player, I'm interested in how the 2 factions do things differently, and in what Retribution needs to watch out for in an attrition-y match.
When I'm playing for attrition with Retribution, I usually try to get the edge early with shooting and set up the first charge on the same turn or the next turn. I find that if I'm taking the alpha strike, or if I didn't do enough damage shooting, my list tends to lose the attrition war. That's often ok, since Retribution assassinates well, but it can be a little nerve-wracking, especially if your opponent is careful.
I'm also a little curious about Retribution against heavy armor. I played an armor-skew list recently against a Ret list with a lot of their traditional armor-cracking tools, and it didn't go well for the angry elves. Admittedly, bad luck played a role, but I think even if it had been in my opponent's favor, he would have had a difficult time.
So I'm mostly asking any Ret players reading what they do in a slugfest, even if it's just doing their best to avoid one.
What do you use? How do you position? When is it useful to trade, and what do you do to set up favorable trades? How do you deal with massive Arm-skew?
Any co-bloggers who want to comment can feel free to edit this post if they like, or even highjack it completely :)
As a part-time Ret player, I'm interested in how the 2 factions do things differently, and in what Retribution needs to watch out for in an attrition-y match.
When I'm playing for attrition with Retribution, I usually try to get the edge early with shooting and set up the first charge on the same turn or the next turn. I find that if I'm taking the alpha strike, or if I didn't do enough damage shooting, my list tends to lose the attrition war. That's often ok, since Retribution assassinates well, but it can be a little nerve-wracking, especially if your opponent is careful.
I'm also a little curious about Retribution against heavy armor. I played an armor-skew list recently against a Ret list with a lot of their traditional armor-cracking tools, and it didn't go well for the angry elves. Admittedly, bad luck played a role, but I think even if it had been in my opponent's favor, he would have had a difficult time.
So I'm mostly asking any Ret players reading what they do in a slugfest, even if it's just doing their best to avoid one.
What do you use? How do you position? When is it useful to trade, and what do you do to set up favorable trades? How do you deal with massive Arm-skew?
Any co-bloggers who want to comment can feel free to edit this post if they like, or even highjack it completely :)
MaxterMynd's comments:
This started as a
comment but then exploded, so I decided to hijack the post. I agree that
Retribution doesn't do attrition particularly well- we're really dependent on
having our high quality infantry get the job done, and when we start to lose
our critical mass we start to lose the game. But the thing that Retribution has
in spades is assassination potential, so even if we're up against a really
skewy list it's still possible to ignore most of it and go straight for the
caster.
But even if it is a
skewy list we can have the tools to deal with it. Some of them are specialized,
like Ossyan's and Issyria's feats, but others can fit in most lists. The key thing to remember is that if the Retribution is going to make an impact on armor skew lists it needs to be dictating the flow of battle. We are much faster and have longer threat ranges than the typical brick list, and we need to use that the advantage to get the alpha (if not multiple alphas) or position our units for the scenario or assassination end game.
I'll go through the three sections (Alpha strike aka The Hard Hitters, Scenario Play and Assassination play):
The Hard Hitters
- Stormfall Archers.
Better against single wound shield wall infantry (starstrike rounds set things
on fire) or medium armored multiwound infantry (brutal shots), but with Ossyan
can be used to eliminate Colossals and in a pinch can do decent damage to heavily
armed targets with normal brutals.
-Halberdiers + UA +
Thane. They will almost always get the alpha off if you are smart with a
13-15" threat range and will demolish any heavy on arrival and even take
large chunks out of colossals. In a game that I'm writing up right now they
were even able to eliminate an entire unit of shield walled Man-o-War
Shocktroopers. The great thing about these guys is that with Reform you can
move to avoid getting hit yourself by either moving in to engage or back out of
charge distance from other threats.
-Sentinels. These
guys have fallen a bit out of my favor as the Halberdiers are just so good, but
they hit like trucks on all turns instead of the Halberdiers' one shot of gang
and are more resilient to losing numbers thanks to natural strength and Vengeance.
-Invictors. Pow
12-14 shots are no joke, and can flank with warjacks.
-The Murder of
Griffons. Sadness is seeing an Aspis one round your colossal or Miserable Meat
Mountain when on a +7 Synergy chain. This list tends to suffer from having a
limited number of attacks and is generally better vs multiple heavy lists than
tons of multiwound infantry, but can do either in a pinch thanks to the burst
of speed that the feat provides.
-Aiyanna and Holt.
Pow 16 charging Halberdiers thankyouverymuch!
-Mage Hunter
Assassins. Especially if you can get repeated use from them, doing an average
of 8 damage a piece to ARM 19 heavies is no joke and can help things like our
heavies finish off their targets.
-Hyperion,
particularly if he is Inviolable Resolved or Polarity Fielded, as then he's
hard to get rid of and still packs a punch.
Movement
Shenanigans/Scenario Play
If you can't take
out the armor you can at the least delay it and play for scenario. Jamming with
Halberdiers is the premier shared tactic here, as not only do they take out the
front line but then they slow up the second as they have to deal with your angry
elves. And since they're just so fast already this likely sets the line of
engagement rather far back. This works with any of our fast infantry such as
Infiltrators, but I think that it works best on the Halbs. This play is
especially sick with Kaelyssa as it preserves the alpha and allows us to set
the line of engagment even further back.
Other plays come
from the AFG (rough terrain templates and slamming targets into one another),
the Banshee (run or charge it up to prevent units from giving orders, thereby
slowing them up and forcing them to deal with an ARM 19 heavy without charging)
and Rahn (TK and Force Hammer all day).
Play for
Assassination
Retribution is one
of the few armies that can just ignore the enemy's army and go straight for the
caster and support. Strike Force can threaten things like the Kriel Stone or
the caster, our many slams will clear lines of sight for our many guns and work
any number of angles for killing the caster. Rahn especially is great at this
style of play, as all it takes is one or two Assassins TK'ed into position on a
knocked down caster to spell good night. Ravyn (if the caster is lightly armored), Issyria and Ossyan all play this tactic well.
Conclusion
Retribution can take on heavily armored lists, but it takes a bit of planning and forethought. If you get bogged down or don't get the correct dice math you can get quickly screwed, so preserving your forces as long as possible while getting the alpha strike or maneuvering for scenario or assassination play is critical. Get the game plan in place, and then follow through, but always keep an eye on assassination (which, really, all good elves do).
So it seems like cracking heavy armor means hitting it first. Alpha striking and armor cracking have to be combined.
ReplyDeleteThat makes sense to me, since the more troopers die, the faster their ability to crack armor decreases. I don't see any of our 'jacks on the Armor cracking list outside of eVyros, and the Warriors generally have more speed and a higher reliable damage output.
I like the idea of playing for scenario, since Ret can be so fast. My round 1 opponent from my first NFL game (report below) was running Kae's new theme force as one of his lists, and it definitely seems good at ignoring armor for scenario. He beat our other Skorne player by denying running/charging on the 1st turn (Tier benefit) and using a combination of Kaelyssa's Feat and Force Bolt to lock a Xerxis brick out of scenario for long enough to win.
Assassination seems to be a more reliable backup plan for us in general though.
Would agree. If all you have is a boosted mage hunter strike force and knock down guns then the entire world looks like assassination targets.
ReplyDeleteHa! This is definitely true.
ReplyDeleteAs a side note, when you use Mage Hunter Strike Force, do you ever hold them back as an assassination threat? I usually find myself shooting them at light infantry and support early on, but they often get engaged and/or killed as a result. Then in the late game when I really want to assassinate someone, they're already in the blender.
It depends on my caster and what the enemy has. In my meta there is a real push towards armor skew, so often times the only work I get out of them besides shooting at Jacks is to perform the assassination.
ReplyDeleteIf I'm going against a squishy control caster like Haley2 I'll generally hold them back and pick off light targets on the fringes and wait for an assassination opportunity to present itself or just keep her on her toes. But I tend to focus too much on the assassination potential for them and don't use them enough to take out support pieces, which is probably half the reason I'm not using them in my Ossyan list.
I'm especially bad at doing this against Skorne because for some reason I think that Paingivers are DEF 14. They're not, but my brain refuses to accept this.
Even if they were, I'd be tempted to go after them. A lot of Skorne players, myself included, rely on them a lot. But yeah, at Def 13 Arm 11, they're pretty easy pickings for the Strike Force, and worth getting a lot of them killed to take on too.
ReplyDeleteI have more experience trying to shoot out that blasted Kriel Stone Bearer myself.