Saturday, June 14, 2014

Just Picked Up Tyrant Zaadesh

The new Lesser Warlocks are out for each Faction, and I picked up Zaadesh a couple of days ago.

He looks like a fun addition to the Skorne arsenal.  I'm thinking of trying him out with pMorghoul, pMakeda, and Zaal.

pMorghoul seems like a great match, since Abuse doesn't have to target beasts in Morghoul's own battlegroup.  I really like the thought of a Brute/Savage under Zaadesh pulling off a tag team.  The Brute can just run.  Meanwhile the Savage can charge in from up to 15" away swinging at Mat 8 P+S 19 (factoring in Enrage and Abuse) at whatever the Brute had engaged.  That will kill a heavy, or several heavy infantry assuming I can get both beasts on a group of them.

pMakeda can sometimes use a little extra hitting power, and doesn't really need beasts to be in her own battlegroup.  The main attraction for her is Savagery though.  I'd probably put a real beatstick like a Bronzeback on Zaadesh and combo Savagery with Perdition.  A Savagery'd Bronzeback is scary enough when it doesn't threaten a potential 18.5"(20.5 with Rush) plus Beat Backs.  Molik Karn would threat even further (24" + Side Steps WAT?!  and 26 with Rush).  I'd probably want a Krea and Willbreaker in the list just to make sure that Perdition got off (and in the Willbreaker's case, to extend Zaadesh's ability to force his missile beast when it walked right out of his 8" CTRL).  Tag Team would be cool for the late game, but I'll probably mostly be casting Perdition and Animi.

Zaal loves cranking the damage output of low cost models to obscene levels, and I'm thinking Zaadesh with him might be just the excuse I need to pick up some Reptile Hounds.  Tag Team stacks with Flank to make the little guys Mat 9 P+S 10 (12 with Enrage) with an extra damage die, and Perdition can let a Hound get into melee before its activation to help out its buddy then activate itself to add to the damage.  Last Stand will only add to the terror these little dogs can dish out.  You get up to 5 dice per damage roll, and Mat 9 with 3 or 4 dice to hit threatens everyone.  Last Stand is also great on Zaadesh himself, who can buy up to 4 attacks at P+S 12 with Reach.  The only downside is that you lose him at the end of turn.

2 comments:

  1. I know that Russell is planning on doing Zaadesh with a bunch of hounds, but I like the idea of him with pMorghoul. Not only do you get what you detailed above but you also get to threaten more of the board, as two small control ranges can approximate a large one fairly well.

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    1. Yeah, there's a lot of synergy between Zaadesh and pMorghoul, and being able to spread out and project threat further is definitely a big part of it. I've lost pMorghoul games before just because my army was basically limited to his CTRL.

      Extending the threat bubble can also let you keep Morghoul a little safer. I'm really learning to respect the power of a couple of jamming Cyclopes, and I like them even better when Morghoul doesn't have to be within 10" of them.

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