I got in a battle
report the other day against my friend Bob and his growing Convergence of
Cyriss army. He only has 35 pts built at this point, so I decided to get in my
first practice game with eVyros at that points level.
My list:
Incissar Vyros
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Sphinx
Arcanist
Arcanist
Max Dawnguard
Sentinels + UA
I was originally
planning on taking this list to a 35 pt Commander's Crucible tournament, but it
serves as an excellent starting point for a tier 4 Guardians of the Gate list
so I thought I would give it a go. I couldn't declare tier in this game due to the
Sphinx and not knowing what I would drop to get it up to a Manticore, as the
Arcanists are incredibly important to the Murder of Griffons game plan. Cuz
after all, who says that Ret doesn't have medium based infantry?
His list (I'll
include descriptions as I won't remember what they do otherwise :P):
Iron Mother
Directrix and Exponent Servitors
-Cipher (mortar
heavy)
-Corollary (focus
battery)
-Diffuser (gives
free charges and +2" of movement when charging models hit by its lucky
gun)
-Mitigator (puncture
AOE that does knock down on a direct hit)
-Monitor
(Ellipsaw-flingin' heavy)
Optifex Directive
(the repair dudes)
Algorithmic
Dispersion Optifex (the living arc node)
Max Reciprocators
(what Man-O-War Shocktroopers should have been)
So, a lot of robots
and a unit of Man-o-War primes.
We set up the three
flags scenario and got started. I won the roll off and he chose the side that
did not have a forest in his deployment zone.
Deployment:
I deployed my
Sentinels directly in front of a large forest as eVyros has Easy Rider on his
spell card. In hindsight this was a stupid decision as Easy Rider costs 3 to
cast, but whatever. It was fun. Griffons deployed along the line and the Sphinx
went on my left side with the Inicissar smack dab in the middle. One Arcanist
was on either side.
He deployed Iron
Mother in the middle behind a wall, the Monitor and Mitigator opposite my
Sentinels and the rest of the robots on my left flank. There was a forest on
his side of the table at about the mid line that the Reciprocators would need
to walk through.
Angry Elf Turn 1:
Run!
Everything except for the Sphinx (not enough focus) and eVyros (cast Easy
Rider) runs forwards. The Sentinels almost clear the forest and my Griffons
reach the 19" line.
Convergence turn 1:
Induction shenanigans occur and everything runs off of 1 focus. The
Reciprocators hide behind the forest while the Monitor takes a commanding view
of the battlefield on a hill.
We roll for which
objective disappears and it's the one on the left flank. Works for me!
Retribution turn 2:
I apparently forgot to take pics this turn. Sorry!
I only allocate 1 focus to the Griffon on my extreme right flank as I need the
rest for Deflection (2) and Easy Rider (3). In hind sight Deflection was a
wasted spell as he has Puncture all of the place, but whaddya gonna do? My guys
advance cautiously, just getting to the midline. Most of his heavy hitters are
behind the forest on my left side, so my Griffons are fairly safe. eVyros moves
slightly so he can get everyone in his control area, casts Deflection and Easy
Rider and feats. The Sentinels take advantage of this and run up in a proper
Elven Vengeance Formation ™, clearing the forest. The Griffon on my extreme
right flank runs to get in base to base with the flag.
Convergence turn 2:
In which my opponent forgets that forests are things that exist. He starts off
the turn by arcing Backlash on to one of my Griffons on the left flank. I had
forgotten about that spell, but it is extremely effective against the Murder of
Griffons due to there being so many warjacks around. Thankfully eVyros has 18
wounds to chew through, but still…
Anyway, he follows
this up chucking a homing ripstrike from the Diffuser into the Backlashed
Griffon and does a few points of damage (and 1 to eVyros). His plan was to gang
up on the Griffon, get a few points in on Vyros and set up a spell
assassination later on, but the Forest plays into my favor perfectly. Only one
of the Reciprocators is able to get a charge in on it while the others either
run into the forest or charge Sentinels (one of which ends up out of command
range). The Griffon takes some damage (and 1 to eVyros) and one of the
Sentinels is murdered. I shout VENGEANCE! because I'm contractually obligated
to do so.
The Cipher throws
some difficult terrain onto the Sentinels and the Monitor Elipsaw's a Griffon
but misses. Other than that his forces shuffle forward and get ready for turn
3. I score 1 point thanks to my extreme right Griffon standing on the flag.
Retribution turn 3:
Synergistic VENGEANCE.
At the start of the
turn my Sentinels get their Vengeance moves… and are freakin' amazing. Three
swings leads to three dead Reciprocators (rollin' twelves for damage ain't no
thing), though to be fair I could have gotten two on each one if I wanted to. eVyros
saves 2 focus for Synergy, 2 for camping and allocates the other two to needy
Griffons.
I start with the
Incissar, who casts Synergy and moves to get all of the 'jacks in his control
area. I start with the left most Griffon to build up the Synergy chain, wapping
at a Reciprocator but only doing 1 point of damage. The Backlashed Griffon goes
next, hitting the same guy twice but still fails to kill it. An Arcanist gives
the Sphinx a focus and he charges into the other Reciprocator but misses the
charge attack needing 3s to hit, so he only manages to get 6 damage on the guy.
The last Griffon on the left flank advances and hits the Diffuser three times
taking out about half of its boxes.
The Sentinels
activate next. Five of them wreck the Cipher on the charge, one of them
finishes off the Diffuser and the other two smash the Mitigator to pieces.
Finally my extreme right Griffon moves to just in front of the flag and scores
again.
Convergence turn 3:
End game.
Bob knew that he had
to win this turn or it was game over. I was in position to dominate either the
center or right flags next turn and was nearly guaranteed to score a third
point on his turn. Unfortunately I had the path to Vyros fairly well blocked off
and most of his arc nodes were engaged in melee. He manages to clear a path to
get a shot on Vyros from Iron Mother, but that only does 4 points (hooray
camping for ARM 20!). He concedes at the end of his turn.
Victory for the
Retribution!
Post game thoughts:
My game plan seems
to have worked out, but there are a few things that I learned from this game:
- Casting Easy Rider should only be done in extreme circumstances. It costs a bundle, but can be game changing if needed. In future games I won't deploy my Sentinels in front of forests unless I really need to, as basically everything else in the force has pathfinder naturally.
- With Synergy it's often better to just pile all of your focus on one or two jacks that are going to be at the end of the chain. The early hits are just there to build up the Synergy chain, but once it's built up each additional attack you buy gets 4-7 points more effective, meaning you get more work done with later attacks.
- The feat is pretty cool. I only got to move one warjack this time, but setting up Griffons to start off the chain without charging or shifting your force over by 6" seems like good times.
- Even though eVyros is a badass rockin' 15/18 I still need to make sure that I think about potential assassination vectors, especially since he is on a large base. After the game we decided to roll out the potential spell assassination that Bob was trying to get working and he came within 3 points of killing the Incissar. I fortunately had distance and a semicircle of melee badasses to take care of most things, but including an Aspis in any future expansions to 50 certainly sounds like an idea.
That's all for now.
Until next time, shank a round ear for me!
Nice! I really like the idea behind the eVyros Murder of Griffons, though I find the thought of buying that many Griffons kind of intimidating. Have you tried the list with Invictors, or are you generally happy with the Sentinels?
ReplyDeleteI've definitely thought about it but I'm not sure what I would cut out to make room for them. Sentinels obviously, but that extra point only comes in the form of either dropping an Arcanist or dropping the Sphinx and a Griffon for a Phoenix or Banshee.
DeleteAt 50 points I'd probably go with the Invictors as I think they add more to eVyros than the Sentinels do, even with the theme force bonus of Advanced Deploy. Also makes it so that he doesn't completely suck against Saeryn.
I'd consider swapping the Sphinx for another Griffon, then using the extra 2pts (after replacing the Sents with Invictors) to get Lanyssa Ryssyl or some other quality solo.
DeleteI'm not sure how big a role the Sphinx plays though. It seems like at 35pts, it might be hard to get the Synergy chain high enough to rely on a light 'jack for serious armor cracking.