I'm continuing to experiment with Makeda 3 and double Aradus Sentinels. This time, I was up against Andy and his Cygnar. I ran my version of the list with the Krea and Orin Midwinter:
Makeda and the Exalted Court (*2pts)
*Molik Karn (11pts)
*Bronzeback Titan (10pts)
*Aradus Sentinel (8pts)
*Aradus Sentinel (8pts) - Proxied by a Cannoneer
*Cyclops Raider (5pts)
*Basilisk Krea (4pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Orin Midwinter, Rogue Inquisitor (2pts)
Agonizer (2pts)
Objective: Bunker
The idea behind this list is that the Aradi can attrition the enemy down from range, and force them into my lines on my terms, where my counterattack can be most productive. I'm running them with Makeda rather than a Warlock with more traditional ranged support because her Feat gives her one of the most explosive counterattacks in Skorne. She can completely reverse the tempo on a lot of armies that are able to get through the Aradus shooting quickly, and charge them. She also buffs the normally pillow-clawed Sentinels' damage output with Vortex of Destruction.
Andy played the following list:
Lord Commander Coleman Stryker (*6pts)
*Lancer (6pts)
*Squire (2pts)
Storm Lances (Leader and 4 Grunts) (11pts) - Proxied by Nyss Raptors
Horgenhold Forge Guard (Leader and 9 Grunts) (8pts)
*Captain Jonas Murdoch (2pts)
Arcane Tempest Gun Mage Pistoleers (Leader and 5 Grunts) (7pts)
*Gun Mage Officer (2pts)
Lieutenant Allison Jakes (3pts) - Proxied by a Beast Mistress
Journeywoman Warcaster (3pts)
Archduke Alain Runewood (3pts)
Captain Maxwell Finn (3pts)
Stormblade Captain (3pts) - Proxied by a Hex Hunter
Stormblade Captain (3pts) - Proxied by a Hex Hunter
Victor Pendrake (2pts)
Reinholdt, Gobber Speculator (1pt)
Objective: I forget. Effigy of Valor, maybe? Seems good for this list? It didn't come up...
I've only played Stryker 2 a couple of times before, but this looks like a fairly straightforward list for him. The Forge Guard and Storm Lances are a lot of tough, hard-hitting models who can easily take advantage of the extra move and attack from Stryker's Feat, and the Storm Lances have a good gun on turns where they don't want to charge. The Gun mages add extra ranged support, and a bit of flexibility with Thunderbolt shots and the ability to ignore Stealth. There are also a lot of solos here adding extra support and extra hitting power (probably also with Stryker's Feat in mind). The list as I've posted it is 3pts over, but I'm probably misremembering point costs. I used to use Forward Kommander to reconstruct my opponents' lists for reports, and I make more mistakes than I used to now that it's down.