Supreme Aptimus Zaal (*5pts) - Immortal Host Tier 3
*Titan Cannoneer (9pts)
*Cyclops Shaman (5pts)
*Cyclops Raider (5pts)
*Aptimus Marketh (3pts)
Praetorian Swordsmen - Leader and 9 Grunts (6pts)
*Praetorian Swordsmen Officer and Standard Bearer (2pts)
Immortals - Leader and 9 Grunts (8pts)
Hakaar the Destroyer (4pts)
Ancestral Guardian (3pts)
Ancestral Guardian (3pts)
Ancestral Guardian (3pts)
Extoller Soulward (2pts)
Extoller Soulward (2pts)
Specialists
*Cyclops Brute (5pts)
*Basilisk Krea (4pts)
Immortal Host
Tier 1: Increase the FA of Ancestral Guardians and Extoller Soulwards by 1 for each unit of Immortals in the list.
Tier 2: Ancestral Guardian models gain Advance Deploy.
Tier 3: Extoller models begin the game with 3 Soul Tokens each.
This list matches up pretty well against most things, but I'll want to play it mostly against beast-and-'jack heavy lists, most Trollkin lists, and some other types of lists. The main idea is to abuse Last Stand to trade an AG or a few infantry for higher value pieces. The list can compete against infantry swarms, but isn't at its strongest. The ranged element puts pressure on the enemy caster, and can remove 'beasts and solos fairly reliably. It can play attrition and assassination well, and scenario pretty well if I'm careful about putting solos in controlling positions (it clears zones well, at least). Its biggest weaknesses are Time, mass Infantry Removal, and mass RFP. The specialists help it deal with ranged lists, which might otherwise shoot me off the table.
Makeda and the Exalted Court (*2pts)
*Molik Karn (11pts)
*Bronzeback Titan (10pts)
*Titan Gladiator (8pts)
*Archidon (7pts)
*Cyclops Shaman (5pts)
*Basilisk Krea (4pts)
Tyrant Commander and Standard Bearer (3pts)
Paingiver Beast Handlers - Leader and 3 Grunts (2pts)
Agonizer (2pts)
Specialists
Paingiver Bloodrunners - Leader and 5 Grunts (5pts)
Mortitheurge Willbreaker (2pts)
Paingiver Bloodrunner Master Tormentor (2pts)
This list matches up pretty well against infantry swarms, since Makeda's Feat gives me a lot of power to clear out infantry. It also does well against bricks, since most of the beasts are very high damage, and gun-heavy lists thanks to the Krea and multiple Shield Guards. I'll play this list against most Infantry heavy Warmachine lists, especially those with a strong shooting element. It does attrition pretty well, but can play some alarming assassination angles, and has a strong domination game for scenarios, since Makeda is a front liner, and there's plenty of out-of-activation movement. The plan is to explode the enemy's infantry screen early, or set up to kill all their infantry a turn after the engagement, then trade pieces while I'm ahead. The list's biggest weaknesses are strong alpha strikes that out-threat it, and denial that shuts down its mobility and accuracy (its main strengths). The specialists will soak up an alpha strike for me, and either go on harassing the enemy from there, or support the army, depending on what I choose.
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