Saturday, June 1, 2013

50pt SR 2013 on June 15th - Thoughts and Lists

Well, I'm not 100% sure I'll be able to make this one, but I'll prepare for it anyway.

It's a 2-List event with Specialists.  After a little consideration, I'll be running Zaal and Makeda 3.  There are a couple of reasons here.  First, I think they're both strong Warlocks.  Zaal is one of the top Warlocks in Skorne, and Makeda 3 is very mobile and tough, and can play attrition, assassination, or scenario well.  Second, I feel that they cover each others' weaknesses pretty well.  Zaal doesn't like mass infantry removal, since he runs a lot of infantry.  Makeda 3 will be running mostly Warbeasts, so beast denial will hurt her a lot harder than it will Zaal, but she won't have to worry about stuff like Hellmouth nearly as much.  The last reason is that I have very little real experience with either 'lock (half a dozen games with Makeda 3, and less than that in the last year with Zaal), and a tournament is the perfect environment to try them out against a lot of different lists and opponents to get a feel for what they're really capable of.

So here are the lists.  Specialists are still a little fuzzy.  I'll try to play the lists a few more times in the next two weeks to get a feel for what they really need help dealing with.

Supreme Aptimus Zaal (*5pts)
*Titan Cannoneer (9pts)
*Cyclops Raider (5pts)
*Cyclops Shaman (5pts)
*Aptimus Marketh (3pts)
*Kovass (-)

Praetorian Swordsmen (Leader and 9 Grunts) (6pts)
*Praetorian Swordsmen Officer and Standard Bearer (2pts)
Immortals (Leader and 9 Grunts) (8pts)

Hakaar the Destroyer (4pts)
Ancestral Guardian (3pts)
Ancestral Guardian (3pts)
Ancestral Guardian (3pts)
Extoller Soulward (2pts)
Extoller Soulward (2pts)

This is a combination attrition/assassination list.  I'll try to win the attrition war by trading up in value with Last Standed Immortals, Swordsmen and AG's.  I'll also be making the opponent work harder to clear me off by popping out the Kovass where it'll cause the most trouble.  Apart from the fact that Last Stand lets any model in the list be a potential assassin, I've got a strong shooting game in the Extollers, Zaal, and the Warbeasts.  A lot of those shots are going to have Eyeless Sight and/or Ghost Shot, and the Raider and Shaman can hand out Snipe with Far Strike, meaning it is going to be very hard to hide from this list.  The list is a little weak to mass RFP effects which will blunt Zaal's Feat, and mass infantry clearing abilities in general will make it sad.  Otherwise, I think it's pretty strong and versatile.

Specialists
I'll probably be swapping out the Cannoneer in this list, so I'll want at least one more Warbeast, probably a Krea for defense against gun-heavy lists.  The other 5 points are up in the air, but I'm considering a Brute or another Extoller and another AG.

Makeda and the Exalted Court (*2pts)
*Molik Karn (11pts)
*Bronzeback Titan (10pts)
*Titan Gladiator (8pts)
*Archidon (7pts)
*Cyclops Shaman (5pts)
*Basilisk Krea (4pts)

Tyrant Commander and Standard Bearer (3pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)

Agonizer (2pts)

This list is going to focus on mobility.  Makeda already likes to be in the thick of things, so I decided to try to make an army capable of keeping up with her.  The idea is to pierce the enemy formation every turn starting with the initial clash.  I want to be charging into the enemy army, then using Sprint and Fate Walker to either back off a little or press on to engage support models and tie down counterattack models.  The Archidon and Molik give the list a lot of options to stay mobile, and Makeda is both very mobile and a brutal fighter.  The list has two major weaknesses.  The first is that it's vulnerable to a faster list which can reliably hit it first.  Most of the pieces in this list are fairly essential to the way it runs.  Losing any of the beasts is a fairly major blow.  The second weakness is that Makeda 3 really doesn't like to fight against denial.  Some of the top denial lists in the game will definitely give her fits unless I play very carefully.  I'm also a little low on Paingivers for my beast count.

Specialists
The list isn't missing anything it really needs, but it could use a little extra support in a couple of areas.  I'd probably swap out the Archidon, which gives me 7pts.  I'll probably replace it with either a Cyclops Raider or a Cyclops Brute and two other points - either a Willbreaker or another unit of Paingivers.

EDIT - After one game with the list, I'd like to have the option to take some infantry.  I'll probably go with Praetorian Swordsmen or Bloodrunners in the Specialists.  Bloodrunners keep my options a little more open, and can stay ahead of the full-speed Beast Brick thanks to AD.

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