Monday, August 22, 2016

What I'm Excited About in Skorne MkIII: Skorne

Hi Everyone!

I've been busy the last couple of months with various things, including a move.  Since we just reconnected our internet this past weekend, I've decided to get settled in by firing up 4+ Tough again.  It's been a long time since I posted, and even longer since I've updated regularly.  However, I'm in a pretty good position to post regularly, and even more importantly, play regularly.  My planned update schedule is currently:
  • Monday: Random BS
  • Wednesday: Battle Report
  • Friday: Tactics
  • More Unscheduled Random BS as I see fit

On to the excitement!

There are certainly a lot of legitimate gripes about Skorne right now, and I'll talk about them a bit at some point in the near future.  Right now, though, I want to discuss what has me rubbing my hands together with anticipation about our humble faction.

1)  A little more control.  Skorne has never been the most control-oriented faction, but we ended up getting some fun new tools this edition.  For example, Castigate on Dominar Rasheth got a massive power boost - eliminating all channeling and casting of Animi in Rasheth's CTRL.  Naaresh's Lamentation and Despoiler's Arcane Suppression were both upgraded by the fact that Animi are now spells when a Warbeast uses them.  Some models, like pMorghoul, have much stronger control games now that the meta has more lists anchored by heavy 'jacks.  Of our two standby control pieces, Orin Midwinter is a bit more versatile than he was in MkII, although less of a blanket shutdown, and the Agonizer has 4 really interesting control-oriented abilities (although using Repulsion well is hard on the little critter and risky on a Warlock).

2)  Interesting ranged defense options.  We have two excellent Shield Guard beasts in the faction.  The Brute is an all star utility/defensive light, and the Sentry is nice and tough with the ability to punch back reasonably hard if it survives the alpha.  We have several unit options I feel bring good questions to the table for a ranged game, most importantly Karax, Ferox, and Bloodrunners, as well as the Carapace beasts, which I'm looking forward to trying out in significant numbers.  I'm even starting to come around on the Krea a little bit.  I hated her at first, especially after liking her so much in MkII, but if she keeps performing the way she has I'll have to grudgingly admit that she has a place.

3)  More shooting.  The Cannoneer, all the Venator units, the Venator solo when it comes out, and especially the Mammoth and Siege Animantrax, all have me very interested in our ranged game. Our options are strong enough that we can run a solid ranged element with any 'caster, and a very punishing one with certain 'casters.  It's something I played around with a bit in MkII, and I'm looking forward to trying to puzzle out the perfect balance of shooting, melee and control now that we have a little more shooting to work with.


The Mammoth on the painting table


4)  Murderkitties.  Look you guys.  I'm a crazy cat person.  I really am.  And the overall speed, flexibility, and control that Ferox can bring to the table with the right support has me super excited to put them on the table every time.

The savage Ferox in their natural habitat


That's enough excitement for today.  As always, comments are welcome!  And so are further suggestions for material, since I now have a schedule to be keeping up with.

Thanks for reading!

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