Monday, March 21, 2016

Control Elements in Skorne Part 3: Threat as Control

So far, I've talked about control and denial abilities that directly prevent the opponent from taking certain actions.  Basically, our abilities that say, "You can't do that, because I'm stopping you."

But Skorne has another way to control an opponent's actions.  We can say "Don't do that, or else..."

"Or else what?"



Thursday, March 17, 2016

My Immortals

Here's a photo of my first unit of Immortals, though I'm sorely tempted to get more for the p/e Zaal theme forces.  The UA is still on the painting table (will probably be finished in the same batch as the TyCom and Vorkesh).

The lighting isn't the best, but I'm really happy with how they turned out.


A lot of stuff is happening all at once in the non-WarmaHordes areas of my life, so I haven't been playing, but I'm trying to keep up with my painting schedule.

Wednesday, March 16, 2016

Battle ReShort: Bearka vs. eHexeris (50pts)

I also played this game a couple months ago.  I was still messing around with eHexy, who I decided against because of all the painting and assembly I'd need to do for Adepticon.  I did take pictures, but I don't remember the activation order all that well, so this is just a ReShort.

I played a very shooty eHexeris list:

Lord Arbiter Hexeris (*6pts)
*Aradus Sentinel (8pts)
*Aradus Sentinel (8pts)
*Cyclops Raider (5pts)
*Basilisk Krea (4pts)
Croak Raiders (Leader and 9 Grunts) (8pts)
Praetorian Keltarii (Leader and 9 Grunts) (8pts) - Proxied by Nihilators
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Extoller Soulward (2pts)
Paingiver Task Master (2pts)
Siege Animantrax (9pts) - Proxied by the torso of a Siege Animantrax

Caleb was experimenting with Borka 2 with the following list:

Borka, Vengeance of the Rimeshaws (*6pts)
*Rok (11pts)
*Earthborn Dire Troll (10pts)
*Troll Axer (6pts)
Kriel Warriors (Leader and 9 Grunts) (6pts)
*Piper and Standard Bearer (2pts)
*2 Caber Throwers (2pts)
Long Riders (Leader and 2 Grunts) (7pts)
Kriel Stone Bearer and Stone Scribes (Leader and 3 Grunts) (3pts)
*Stone Scribe Elder (1pt)
Dhunian Knot (3pts)
Horthol, Long Rider Champion (5pts)

Tuesday, March 8, 2016

Battle Report: Hexeris 2 vs Madrak 1 - Turtle vs Winter Kin, 50pts

This is a game from about 3 months ago, but I do have pictures and I'd halfway finished the battle report, so here it is:

I managed to get a game in against Caleb last week, and take some pictures.  We were both trying out some very new lists.  I've been playing around with eHexeris as a possible ADR partner to Makeda 3 this season.  He has a pretty decent set of tools for dealing with infantry, and runs a ranged list well, which I'll want against Cryx.  I've been playing around with him a little bit, and this time I tried the following list:

Saturday, March 5, 2016

Battle Report: Makeda 3 vs. Borka 2 (50pts) - Sunhammer, Control, ADR, and MORE!

I was working this past Tuesday, and didn't get to play that night, but Caleb and I decided to schedule a game for Friday, so here it is!

I'm still experimenting with Makeda's control game and Sunhammer, and I really enjoyed the list I used in my outing with her against Cassius.  However, there's a little twist here.  Caleb and I are both prepping for Adepticon, and since the Masters qualifier will use ADR, Caleb decided to let me use Specialists for this game.  Caleb's not going to run ADR, so he didn't use Specialists.

Friday, March 4, 2016

Control Elements in Skorne Part 2: Stacking Elements and Building Lists

The second installment in my Control Series.  Part 1 is here.

So Skorne has a lot of options for control, but most of them are somewhat limited in their application - they can only affect one model or one type of model, and they can only control one aspect of its activation.  This post aims to talk about building a stronger control game by getting stacking a bunch of these little interactions to have a way to focus on a certain aspect of the control game.

I'm going to talk about two warlocks who I feel are among the strongest at control we have in general, what parts of the game they seem to want to control, and how we can add to their abilities to build a more control-oriented game.  Here are the 'locks I'm looking at as some of our best at control:

Wednesday, March 2, 2016

Mak3da: More Thought on Specialists

A bit of news: I didn't play again this Tuesday, but I'm scheduled to play on Friday, so battle report probably on Sunday or Monday.

Way back in this post I talked a bit about what I wanted to bring to Adepticon this year with Makeda 3.  I liked the core lists pretty well, but I wasn't so sure about the specialists.  I've been thinking about specialists and ADR a lot in the last couple of weeks, and so have two podcasts I follow: Combo Smite and Tyrant's Handbook.*

Well, today, I'm going to talk a little bit about what I like in the lists, and what I want from Specialists.