Since I have the
Dice Dojo Warmachine Weekend qualifier coming up this Saturday I've felt the
need to practice all of my lists. Recently I've had a fair bit of experience
with Ossyan and several variations on Force Wall, but my Vyros2 match ups
haven't been played through all that often. So I attempted to rectify that by
getting in games against a couple of folks at Pegasus.
My list for both
games was the same:
Incissar Vyros of
the Dawnguard
- Phoenix
- Griffon x 5
- Aspis x 2
Arcanist x 2
Max Invictors + UA
Eiryss, Angel of
Retribution
The list that I'm
using for VyHorse is pretty darn cookie cutter, the only real difference
between it and the more popular tournament variations being the lack of
Imperatus and running two Aspises instead of one. It has a limited amount of
game against infantry thanks to the Invictors and the Phoenix, but since it
will be dropped most often vs Circle and Legion (with the potential to drop
against Cygnar) I feel like the little that I have is plenty enough.
The first game was
against my perennial opponent Josh and his damnable Earthbreaker in a game of
Outflank. He brought the following list:
Durgen Madhammer
- Earthbreaker
Thor Steinhammer
Reinholdt
Master Gunner Dougal
McNaile
Saxon Orrick
EDIT: Gobber Tinker
EDIT: Gobber Tinker
Max Boomhowler and
Co.
Max Kayazy Assassins
+ Underboss
Cylena Rafael and
the Nyss Hunters (Max)
Pretty standard fare
for Durgen. Normally I'd lean towards taking Ossyan or even Force Wall against
this list, but bad match ups do happen and I can use all of the practice that I
can get.
As usual I lost the
deployment roll and was forced to go second, choosing the side that had some
more spread out forest cover. He deployed his Earthbreaker on the left with the
Boomhowlers and his Assassins and Nyss Hunters over on my right flank. I counter
deployed by putting Vyros in the center behind my Invictors, the Aspises
flanking him, the Phoenix on my right flank (to theoretically flame some fools)
and assorted Griffons tossed around. Eiryss, having little to do this game
because I somehow keep on forgetting about Arcane Interference, deployed on the
right to snipe Primed off a unit.
Round 1:
Durgen gets Redline
out on the Earthbreaker and Primed on the Kayazy. His units run up, the trolls
with some help from Saxon.
On my turn I
allocate all but two of my focus. Looking at the board I feel like he has too
much infantry on the right flank for anything to handle it properly, so I feel
that my best bet is to go hard on the left flank and either smash the
Earthbreaker or break through it and go for his caster. The Invictors run
forwards in a "don't blast me bro!" pattern (though, thinking about
it now, Vics are pretty tough to crack in defensive line even with boosted
blast damage… hrm. Eh, probably still the correct move.) while most of my jacks
fade to the left. Vyros wanders over, pops his feat and casts Synergy while
toeing into a forest and flanked by the Aspises at max shield guard range. A
couple of Griffons aren't able to run this turn and shamble over towards the
left flank or are left behind on purpose to contest the right zone.
Round 2:
Durgen upkeeps both
of his spells and allocates nothing to the Earthbreaker. His trollkin run to
the edge of the left zone to jam me out and Thor tunes up hitting power on the
big guy. The Earthbreaker decides to smash my Invictors, killing most of them in
the process but not before granting almost all of the jacks in Vyros' control
area an advance. The Nyss Hunters continue the prosecution, leaving only three
of the Dawnguard alive and causing me to move the rest of my Myrmidons. My
advances were targeted towards getting a Griffon or two within charging
distance of his colossal or his 'caster while building up the Synergy chain. To
help mitigate this the primed Kayazy ran into fill up the gaps.
On my turn I upkept
Synergy and allocated one to the Phoenix and three to my farthest forward
Griffon. The plan was to build up the synergy chain by beating on the trolls
and also murder most of them with Phoenix fire. Once high enough I would be
able to clean out the Kayazy blocking the way and charge either the big guy or
his caster.
And, wouldn't you
know it, it went mostly according to plan. I cleared out almost all of the
trolls except for two that were knocked down, getting even Boomhowler himself
in the crossfire. However, here's where I also made a couple of mistakes that
would cost me. The first was committing my Aspises without checking their
positioning to get some additional chain. The second was saying "fuck
it" and charging Vyros in to get an additional point of Synergy and get
the chain up to +6. I checked my charge lanes and figured that I didn't have
the distance to get to Gorten, so I instead charged the Earthbreaker and took
out the left side.
Round 3:
And this is where it
all ended. Unbeknownst to me knocked models apparently don't contribute to your
defense, so Vyros was pretty much a sitting duck. And since I had placed my
Aspises poorly I could only tank one of the Earthbreaker's shots and placed one of them close enough to Vyros
that the knock down torpedoes could clip him. Double powder rations, a successful repair from the Goblin Tinker and many
boosted shots later, Vyros was dead.
A defeat for the brave heroes of the Retribution.
Lesson learned: When
facing factions with good shooting, DON'T LEAVE VYROS IN THE WIND.
- He needs to always, always, always have both Aspises covering him and when facing enemies with knock down AOEs or other nasty effects they need to be outside of the splash zone, generally at exactly 2" away.
- I also need to work on leaving focus on him, as the Griffons can still get a fair bit of work done without any at all.
- I also need to only commit Vyros if there's a tangible benefit to doing so and there's little risk to his person.
My second game was
against David, who's recently arrived in Madison, and his very well painted
blue Circle. Since this is one of the match ups I'm running Vyros2 for in the
first place I was very happy to get in the practice.
His list:
Morvahna the
Dawnshadow
- Warpwolf Stalker
- Riphorn Satyr
- Gorax
- Druid Wilder
Reeve Hunter
War Wolf x 2
Shifting Stones + UA
Shifting Stones
Max Reeves
Max Skinwalkers + UA
We once again rolled
up Outflank and I once again lost the deployment roll. He chose to go second
and chose the side with a hill. I deployed with the Invictors in the center
with Vyros and flanked by my jacks. He deployed the Reeves across from the
hill, the Skinwalkers on my left flank and his other models in the center.
Round 1:
I once again
allocated all but two focus and most things ran forwards. I decided to run the
Invictors towards my left flank because they had a wider area to run through
and would be in less danger for Reeve bolts, but I think this was a mistake as
we will later see. Instead the Phoenix ran into the gap along with half of my
light jacks while the other half moved to support the Invictors on the left
flank. Vyros cast Synergy and charged forwards.
On his turn the
Reeves ran onto the hill, the Skinwalkers behind their forest and his beasts
positioned themselves inside both sets of Shifting Stones.
Round 2:
My goal this round
was simple- break one Stone from each unit to eliminate his teleporting
shenanigans. Vyros upkept synergy and allocated two to the lead Griffon on my
right flank.
The first part of
this plan went exceedingly well. I moved Eiryss into the forest and used her to
judge the distance to the non-Stealthed stones, and based on that positioned my
Phoenix exactly 10" away from it. This was important because his Riphorn
was positioned slightly behind the lead Stone and I didn't want to get charged.
The Phoenix fired off its Halo Cannon and boosted damage to smash the stone,
killing a War Wolf with the splash damage. To follow this up my Griffon got
Concentrated Power from an Arcanist and with Fleet and a charge managed to get
in on the stone and smash it to little pieces.
I then made a few
mistakes. First was having the Invictors mini feat to kill a single Skinwalker.
Not only was this not needed, it made the Skinwalkers faster and also wasted the range boost when it could
have been used later. I also clumped them up as I didn't expect any AOEs to
come raining down on their heads.
Second, when I
activated Vyros I looked at the board and thought that the Circle player
wouldn't be able to get much on me. The charging Griffon was going to die, but
the only other applicable targets would be my Invictors (which couldn't be
charged by the vast majority of the Skinwalkers or any of his beasts) and my
Phoenix (which, as previously mentioned, I had measured to be exactly out of
charge range). So I didn't feat.
Yeah, bout that.
Couple of pointers to remember in the future about this turn:
- Push is a power attack that can get you exactly 1" of extra movement! Which is exactly what his Stalker did to his Riphorn.
- The Stone UA has a knock down attack. Sure it needed an 8 to hit my Phoenix in the forest, but when it rains, it pours. It also knocked down a nearby Aspis.
- Lightning Strike allows his beasts to hit my jacks and then Sprint away. And since I didn't have my feat up I couldn't even position a good counter attack.
- Morvahna is speed 8 and has a light cav movement, meaning that she can move up, cast Death Knell on my bunched up Invictors, murder 8 of them, and then move back out of range.
On the plus side my
Griffon survived some how. Yay! Though Eiryss got engaged by a War Wolf. Boo!
Round 3:
Well, last round was
painful, but I figured I could still pull this out. I looked at the board and
realized that I could probably build towards a scenario victory as I could
probably score 3 points this turn. To do so I needed to kill two stones, a
Reeve, and remove three Skinwalkers (two in the left zone, one in the right),
which seemed eminently doable.
So, Vyros upkept
Synergy and used 1 focus to stand the knocked down Aspis up, allocated it
another focus and gave another two to one of my Griffons. My brave, wounded,
far up the field Griffon started off the chain by hitting a stone. The Aspis
(with Concentrated Power) then charged the Stone, smashed it, Beat Back to the
Skinwalker and Beat Back it out of the right zone. I then charged in a Griffon
to smash the second stone. I unfortunately miscalculated the charge angle and
came up a hair's breadth from engaging the Reeve, so it had to content itself
with smashing the stone. I attempted to move Eiryss to kill the Reeve but the
engaging War Wolf managed to roll an 8 to hit and kill her.
The plan was going
off the rails at this point, but I could still clear the left zone and dominate
it for 2 points. The Invictors killed one Skinwalker while one of my Griffons
on the left flank killed the second. However in doing this I had inadvertantly
placed an Arcanist in exactly the
position that I needed Vyros to go to dominate… and then instead of killing the
fool with a Ride By attack I decided to run to dominate, which meant no feat again.
This turned out,
unsurprisingly, to be a poor decision. Morvahna feated to bring back all of the
Skinwalkers and the dead War Wolf and threw them all into the left zone while
the Riphorn killed one of my Griffons and Sprinted into combat with a second one.
On the opposite flank the Stalker got Primaled and ripped the Aspis in half
while the Gorax continued to beat on the damaged Griffon. The Skinwalkers got
Carnivore cast on them and proceeded to bring Morvahna back to almost full
health.
Remaining Rounds:
This one dragged on
for a while, but it was pretty much over at this point. I kept on attempting
the scenario plan for far too long and definitely lost the attrition war,
leading to Vyros, surrounded by wolves but still unbowed and unbroken, losing
on scenario.
Lesson learned: Feat
early, feat often. The feat is all about setting up an advantageous
"alpha" strike, letting the opponent take a few models but allowing
you to set up for a game ending counter attack. Ya kinda need to use it to win.
Hopefully these
experiences will help me prevail on Saturday, or at least not get beaten quite
so badly. Until then, shank a round ear for me!
Big fan of the Murder of Griffons list, happy to see more of it on 4+!
ReplyDeleteThanks Boss! It'll be showing up quite a bit more often in the near future as I really need to get it down pat, and I also want to try the theme version and see if I like it more.
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