So, after the last game against Tyrant Grexeris, it's abundantly clear that pKrueger has one hell of a hard time against multi-wound infantry. Lesson learned. Painfully.
After a little thinking, I'm going to add eKrueger into the list of casters to try out as a second caster opposite pBaldur: his spells will mesh VERY well with the druids, and I like his feat much more.
But anyway, moving on to part 2 -- Mohsar.
Pros:
- Fury 8 (!)
- Maltreatment gives him effective Fury 9 (!!!)
- Difficult to pin down (Sands of Fate, Circular Vision, Eyeless Sight)
- Absolutely fantastic spell list
- Useful infantry-clearing spray
- Lots of board control abilities
Cons:
- Durability of a newborn kitten: he will require dedicated protection
- So-So Feat: crippling vs Hordes, useless vs Warmachine
- Resource-heavy spells/abilities (Maltreatment/Sands of Fate)
Overall, Mohsar seems like a warlock that will flat out ignore a lot of the usual difficulties when it comes to placement, line of sight, and intervening-model issues, all while speeding up his army something fierce and making a mockery of his opponent's advance. He's got plenty of tricks to deal with light infantry (Dust Howler, Crevasse), some things to deal with heavy infantry (Curse of Shadows), and a multitude of shenanigans to help his own or hinder his enemy's warjacks/beasts (Sunhammer, Curse of Shadows, Pillars of Salt for Slamming/blocking, his feat, etc.). Honestly it was a bit difficult coming up with cons for him, as everything he's apparently "bad" at (assassinating warlocks/casters himself, moving quickly, standing up to anything more powerful than a small gust of wind) are easily compensated for by his fantastic spell list and board control abilities. Poor SPD? Teleport with Sands of Fate. Weak stats vis-a-vis assasination runs? Ignore them and boost the living daylights out of it. Vulnerable as a wet paper bag in a blender? Hit or Miss feat? Crotchety looking model? Who cares, he can have 9 Fury a turn! 9, for god's sake!
One thing I'm looking forward to with Mohsar is that there is little reason not to take a Gnarlhorn Satyr - I love the model, but have not been able to fit him in my previous lists due to it being a little pillow-fisted. Mohsar is uniquely suited to run the satyr in my opinion, as Pillar of Salt provides him with nice targets to slam models into for additional damage, Mirage lets him get better charge lanes to do it, and Curse of Shadows negates the pillow-fisted disadvantage quite a bit.
A Geomancer will also be nice to have with Crevasse, Curse of Shadows, and Mirage -- Megalith's healing ability is an automatic go-to ability for maltreatment, so he's in regardless of cost; plus he'll help the Gnarlhorn against heavies.
I'm also going to field a unit of Wolves or Orboros with him whenever possible - they're the best targets Circle has for Sands of Fate, cheap tarpit/throwaway models are kinda nice to have, and lastly I already own the models (so why not?).
Lastly, I'm going to try out a Gorax - it seems like it'll work terrifyingly well with Maltreatment, and I feel the need to get over my dislike for the model itself since he seems like such a precocious little scamp.
After a bit of trimming, here's the 35pt list:
Mohsar 35pt
Mohsar the Desertwalker (*5pts)
* Gorax (4pts)
* Gnarlhorn Satyr (8pts)
* Megalith (11pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Wolves of Orboros (Leader and 5 Grunts) (4pts)
Blackclad Wayfarer (2pts)
Druid Wilder (2pts)
Boosting up to 50pts, I first want to expand the Wolves of Orboros to a full unit, and add in their UA for that phenomenal mini-feat. I also want yet another beast in this list (effective 9 fury! 9!); I'd originally thought about the Warpwolf Stalker, but he's a bit too fragile for the way I play, and I've got enough tricks already that some of his are just redundant. Instead, I'm going to try out the Feral - I like the look of the plastic model, and from all accounts it's more of a heavy wrecker than the Stalker, and that's really what I want in this case.
Finally, I'm adding in shifting stones - I didn't add them to the 35pt list as I feel they always just get underfoot, but with 4 warbeasts their utility is definitely undeniable.
Mohsar 50pt
Mohsar the Desertwalker (*5pts)
* Gorax (4pts)
* Feral Warpwolf (9pts)
* Gnarlhorn Satyr (8pts)
* Megalith (11pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Shifting Stones (2pts)
Wolves of Orboros (Leader and 9 Grunts) (6pts)
* Wolf of Orboros Officer & Standard (2pts)
Blackclad Wayfarer (2pts)
Druid Wilder (2pts)
I like this list; I'm finally comfortable with the amount of anti-ARM available, and the model count is much closer to what I'm used to with Khador. There's something about having a unit of cheap, disposable infantry to throw under the bus at a moment's notice without a second thought that puts me more at ease with the list itself.
I'm going to try either the 50pt Mohsar or pBaldur list tonight in a game against Tyrant Grexeris, and hopefully teach his annoying little elephants who's boss.